![]() This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning **consoles can now make better use of smaller resolutions** ![]() This does nothing on Android since the Android version always runs at native resolution instead, Android gets a toggle for showing/hiding the top status bar This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F) ![]() **Added integer scaling option** (enabled by default) for resolutions that are smaller than the actual screen resolution It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model. I'm not sure if this works on a real PSP-1000 (the model with less RAM).
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